Auto Mix is a Premiere Pro feature. It is not available in DaVinci Resolve.
Quick Start
1
Open the tool
Open the Tools Menu and select Auto Mix.
2
Describe the mix you want
Type your instruction in the prompt box at the bottom of the panel — e.g. “clean podcast mix, keep the music well under the dialogue”. Optional, but this is where most of the control lives.
3
Set a time range (optional)
Leave Time Start and Time End empty to mix the whole timeline.
4
Run
Click Start Auto Mix. Count roughly one minute per hour of timeline.
What it actually does
Auto Mix works in two passes, and knowing the difference explains most of the results.1. Channel strip per source
Each source clip is identified as speech, music or SFX, then given its own treatment: level, high-pass, compression, de-noise, de-ess, limiter — only what that clip actually needs.
2. Ducking rides
Wherever a music or SFX bed overlaps speech, a smooth volume automation is written on the bed: it dips before the line starts, holds under it, and comes back up after.
Level targets
Levels are set relative to a delivery standard, with the voice as the anchor and everything else placed below it:
Music sits clearly below the voice and is ducked further under it; SFX land in between.
Processing philosophy
- Voice gets the work. High-pass to remove rumble, compression only when the delivery is genuinely uneven, de-noise only when there’s a real noise floor, de-essing only when it’s actually sibilant.
- Music is left alone. A music bed is already produced and mastered, so it gets a level and nothing else — no EQ, no compression. Only its volume moves.
- SFX stay minimal. Level, and a limiter if a peak demands it.
Nothing is applied “just in case”. If your voice track is clean and even, you’ll get a gain change and a high-pass, and that’s it — that’s the correct mix, not a missing one.
Settings
Writing a Good Prompt
The prompt is optional, but it’s how you set intent. Describe the result you want to hear, not the parameters.What works
- The delivery target: “Master for YouTube.” / “Broadcast delivery, EBU R128.”
- The music/voice balance: “Keep the music very low under the dialogue, it should barely be there.” / “The music can stay present between the lines.”
- The overall character: “Clean, neutral podcast mix.” / “Punchy and loud, energetic edit.” / “Natural and dynamic, don’t squash it.”
- A known problem with the recording: “There’s air conditioning in the background, clean it up.” / “I’m sibilant, tame the S sounds.” / “My delivery goes from whisper to shout, even it out.”
- What to protect: “Don’t touch the music, only fix the voice.” / “Don’t over-compress, keep the dynamics.”
- Ducking behaviour: “Duck the music hard under every line.” / “Only light ducking, this is a music-led video.”
What doesn’t work
- Per-clip instructions. “Lower the third clip by 3 dB” is a local retouch — do it by hand, or ask the Copilot for that single clip. Auto Mix is a whole-timeline pass.
- Timecodes. “Boost the intro at 0:15” — use the Time Start / Time End fields instead.
- Creative sound design. No reverb, delay, pitch, telephone effect, or vocal character processing. This is a mix, not a design pass.
- Fixing the recording itself. De-noise reduces a noise floor; it doesn’t remove a passing motorbike, a clipped peak or a room with bad acoustics.
- Renaming or re-classifying a clip. If a clip is misread as music, say so in words (“the file called ‘ambience’ is dialogue”) rather than expecting a setting.
- Asking for a specific dB number per effect. Say what you want to hear; the target does the rest.
Recommended pattern
“[Delivery target]. [Voice/music balance]. [Known problem to fix]. [What to leave alone].”Example:
“Podcast mix for Spotify. Music clearly under the voice, ducked hard on every line. There’s a constant hum in my mic — clean it. Don’t over-compress, I want the delivery to breathe.”
After the run
The mix arrives as standard Premiere audio effects on your clips — volume, high-pass, compressor, de-noise, de-esser, limiter — plus volume keyframes on the ducked beds. That means you can:- Adjust anything by hand in the Effect Controls panel.
- Reshape a duck by dragging its keyframes.
- Remove a treatment you disagree with, clip by clip.
- Undo the whole thing with Cmd/Ctrl+Z.
