Quick Start
1
Open Auto SFX
Open the Tools Menu and select Auto SFX.
2
Choose the range
Select Whole timeline to process the full sequence, or In / Out to limit the analysis and placement to your marked range.
3
Choose what should trigger a sound
Enable Speech, Cuts, or both. Then choose the sound categories the AI may use.
4
Set the density and brief
Adjust Sound effects per minute, select an AI model, and optionally describe the sound design you want in the Brief field.
5
Analyze
Click Start Analysis. Auto SFX reads the selected range and proposes a timed list of sound effects.
6
Review and place
Deselect unwanted suggestions, add any missing sound manually, then click Generate & place.
Choose the range
The chosen range determines what is analyzed, where sounds may be placed, and the estimated credit cost.
If In / Out is selected but no valid In and Out points are set, Auto SFX uses the whole timeline and displays a warning.
Triggers
Triggers decide which moments become candidates for sound design. At least one trigger must remain enabled.Speech
Exports and transcribes the sequence audio. The AI reads what is being said and identifies phrases, ideas, reveals, numbers, and punchlines that may benefit from sound design.
Cuts
Detects the start of each incoming shot and reads contact sheets made from timeline frames. This gives the AI visual context around edits, actions, objects, and transitions.
Sound categories
Choose which families of sound the AI is allowed to propose. At least one category must remain enabled.
Several complementary categories can be layered at the same moment. Auto SFX will not place the same category twice on one candidate moment.
Sound effects per minute
This slider sets a target density, from 1 to 20 sounds per minute. It is not a guarantee that every requested slot will be filled: Auto SFX prefers fewer relevant sounds over effects placed without enough context.1–3 per minute
Sparse and discreet. Good for documentary, corporate, interviews, and long-form edits.
4–8 per minute
Intentional and balanced. The recommended starting range for most edits.
9–20 per minute
Dense and energetic. Better suited to Shorts, Reels, trailers, and fast edits.
When the Cuts trigger is enabled, the number of detected cuts can raise the number of candidate effects. A dense cut-heavy edit may therefore produce more suggestions than the rate alone implies.
AI model
The model chooses the moments, category, duration, level, and generation prompt for every proposed sound. It does not generate the audio during analysis.
Writing a good brief
The Brief is optional. Use it to describe the overall intent, sounds to favor or avoid, and moments that should remain quiet.What works
- Style: “Subtle cinematic sound design, realistic and restrained.”
- Transitions: “Use soft whooshes only on major scene changes.”
- Emphasis: “Add clean impacts on important numbers and product reveals.”
- What to avoid: “No cartoon sounds, no risers, no ambience.”
- Selective direction: “Keep dialogue sections quiet and focus on visual actions.”
What does not work well
- Exact file names or requests to use a particular sound library.
- A long list of timecodes. Add those sounds manually during review instead.
- Vague instructions such as “make it better” without a style or editorial intention.
- Asking the tool to change the edit, mix the dialogue, or add music.
Review before generation
After analysis, every proposal appears with:- Its timeline timecode.
- The generation prompt describing the sound.
- Its category.
- A selection checkbox.
Add your own sound
If the AI missed a moment, use Add your own:- Enter the time in seconds.
- Describe the sound in a few English words, for example “dull wooden thud”.
- Click the + button.
Generation and placement
When you click Generate & place:- The selected prompts are sent to the sound generator.
- Identical sounds requested at several moments are generated only once and reused, which keeps the palette coherent and avoids duplicate generation costs.
- Auto SFX creates enough audio tracks to prevent generated sounds from overlapping on the same track.
- Each sound is placed just before its target moment so its attack lands correctly on the edit.
- The level chosen during analysis is applied to the placed clip.
Credits
Auto SFX displays an estimate before analysis, but credits are charged step by step for what actually runs:
Analysis and generation are separate. You can review the proposed list before paying to generate its sounds. If the same generated sound is reused at several moments, it is charged only once.
The estimate may differ from the final charge. A stopped or partially failed run is charged only for the steps that were actually completed.
